Sep - Dec 2013
Software Engineering Intern
GREE International, San Francisco, CA
- Worked on both the client and server of War of Nations
- Added new features and performed various bug fixes on the iOS client
- Implemented gameplay logic on the PHP server
- Optimized sections of the server core for efficiency
- Refactored the implementation of buildings in the game for efficiency
- Tools/Frameworks Used: PHP, Objective C, Xcode
Jan - Apr 2013
Software Engineering Intern
Electronic Arts, Redwood City, CA
- Worked on both the iOS and Android version of Heroes of Dragon Age
- Created a number of scenes in the game based on mock-ups from artists
- Worked closely with Artists and Server Engineers to refine gameplay
- Implemented gameplay logic using C#
- Tools/Frameworks Used: Unity, C#
May - Aug 2012
Software Engineering Intern
Reputation.com, Redwood City, CA
- Implemented the UI for the Administration Dashboards of the Enterprise product
- Customers used this to manage hundreds of their Locations and Users
- Integrated sharing content to the business Facebook page and Twitter feed
- Developed a Scheduling service for automatic sharing
- Tools/Frameworks Used: HTML, CSS, Javascript, PHP, Facebook SDK, Twitter API